                                       Seventies Super Sky Lounge  for Beta4 and beyond! (11/11/00)  (updated 17/2/01)
                                                                       By Octave Doctor
                                                                octavedoc@fuckyou.co.uk

                                                             Bsp/sounds/textures/music:Octave Doctor

                                                            Additional Textures:Rougue, Biscuits,BananA 
                                                          Additional Sound and elevator music:Mloclam
                                                                         Super Funk Guitar:Borg
                                                                         Bottle Prefabs:BananA

                                                              Kind Thanks for testing/Encouragement:: 
My lan guys:Agent Orange,Biscuits,Kragvar,Grimlock,Penguin_Lad,SpoonRaider,Narcmoll
AHL-lunatics:Borg,Payback, Oddjob, Moore+,Hondo,Cairath,Mloclam,Luebbi,PainGypsy,Digital-Nomad,Crustashio,Damen Death,Genocide,Bubbles,Nova, and all the rest of the beta testarz - you am m@d win! if yer names not above, I forgot ya and I'm a bad..... 


              

Ok- here's the proper map text document:

OctaveDoc@fuckyou.co.uk (it's a real address!
www.geocities.com/shiningwitz
                
Other Levels By Me      : Inner-city,Inner-city2,Windmill,Powerstation,The Wing Kong Exchange,Inner-city XL

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* Play Information *

 Single Player           : um, not really- the bots suck.....
 Deathmatch 2-4          : Perfect for this
 Deathmatch 5-16         : Cool, but would be a bit too much
 Deathmatch 17-100       : Only if your 1337/l4m3
 Teamplay                :yes, but no goals sorry-their fuxord at the moment anyway
 New Sound              :Lots, some by me (city,sirensetc,) Mloclam:light's hum in corridor
 New Graphics          :Yes.
 New music               :YES! Original tune by myself, featuring Borg on Guitar, nasty elevator muzak thnx to Mloclam
 Prefabs                    :Yes, some bottles in the bar,texturing/modeling BananA

* Construction *

 Base                    : None
 Build Time              : Evenings and weekends here and there over 2 months 
 Compile Time            : 8-odd minutes full compile p3 550,256 mb ram,37 gig HD
 Editor(s) used          : WorldCraft v.3.1, Wally.
 Known Bugs              :Ok, Goddamit if you dive out windows before round start-your not gonna die-I've added trigger-hurts etc
but because you can't take damage pre-round they won't work- so for the sake of suspending your disbelief-don't jump out the windows before the round starts!!!
 Features info           : Loc files etc
. 
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* Other Info *
* Distribution /Legal *

 Copyright 2000 Shining Wits Productions
 
 This level has been made out of the sheer enjoyment of AHl for fun, It is Public Domain, It is not to be sold on or involved in any  such profit making enterprises.  (eg renting hiring etc)
 This map is not to be re-destributed on CD's,DVD-ROms, or any other digital storage format without the Author's permission
 Niether is this map to be included in any map pack without the author's consent. However you may freely upload/store this map  where you like provided that the zip file it is contained in remains intact and all files including this text document are included.    Apart from any wps/loc files that you may come up with you may not add anyfiles to any uploaded versions of this zip. 
 
 Don't modify this map in any way. If a new version of AHL comes out with new stuff I need to add, 
 I'll probably know, and release a new version myself.

 The Octave Doctor
 


