		 AHL linux README    19/04/2001/zap  


In order to run the AHL dedicated linux server, you have to unpack the action.tgz
file into the hlds_l directory on your server. Required  hlds_l  version is  3.1.0.6, 
INSTALLED and WORKING.

You will need to copy action.tgz into your hlds_l directory. After 
doing this, you will need to unpack the archive.
This example assumes that hlds_l is installed in /opt/hlds_l.

Copy action.tgz to /opt/hlds_l directory: 

cp action.tgz /opt/hlds_l

Move to hlds_l directory: 

cd /opt/hlds_l

Check that action.tgz is in right directory:

ls

[zaphod@test hlds_l]$ ls
action.tgz      engine_i386.so  kver.kp          server       valve        woncrypt.dll
hlds_run        libhlwon.so      sierra.inf   vgui.dll
auth       hlds_run.dat    linuxreadme.txt   tfc       wonauth.dll

Unpack AHL package with: 

tar -zxvf action.tgz

[zaphod@test hlds_l]$ tar -zxvf action.tgz
action/1024_textscheme.txt
action/1152_textscheme.txt
...........
action/weapons/info_vest.txt
[zaphod@test hlds_l]$

Thats it you have now installed AHL for linux. Now you have to verify
the installation.

Start the server by running:

./hlds_run -game action +map stalkyard

After it has loaded, you are able to type commands into the server.
During load time, you should see a message that says "WON Auth".
This means that you are automatically registered on the 
Internet and people can start joining your game. 

Whats left? 

Well tweak server.cfg and mapcycle.txt in action dir to fit your AHL servers "profile"

Server console commands:

changelevel mapname - change map, maintain client connections
map mapname - change map, disconnect currently connected players
status - return the status of the server
restart - restart the server
exec file.cfg - execute a script file
quit - stop the server
